Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
11956
?
6033
?
7185
?
8499
?
9538
?
12277
?
7916
?
16952
?
10767
?
6070
Total damage to objectives
881
14796
609
2460
1892
3059
26136
7900
5734
599
Total damage to buildings
71
0
609
1127
1397
3059
2179
7845
2694
481
Total damage shielded
0
0
0
0
483
0
0
0
0
0
Total heals on teammates
0
0
0
202
0
0
0
0
0
101

Abilities usage

in numbers

To the Skies! / Shock Blast (Q)

73xpressed

Lightning Field / Hyper Charge (W)

41xpressed

Thundering Blow / Acceleration Gate (E)

32xpressed

Mercury Cannon / Mercury Hammer (R)

49xpressed

?

Jayce

Toughest Matchups

These champions counter Aatrox
?
Malphite
60.6%
221 Matches
?
Mordekaiser
58.3%
163 Matches
?
Chogath
57.8%
173 Matches
?
Teemo
53.4%
163 Matches
?
Aatrox
49.7%
167 Matches
?
Darius
45.5%
191 Matches

Skill path

Most popular ability leveling order
?
P
Hextech Capacitor
?
Q
To the Skies! / Shock Blast
1
4
5
7
9
?
W
Lightning Field / Hyper Charge
3
8
10
12
13
?
E
Thundering Blow / Acceleration Gate
2
14
15
17
18
?
R
Mercury Cannon / Mercury Hammer
6
11
16

Summoner spell

Most popular spells
?
?
45.9% WR(6960 Matches)
?
?
47.2% WR(671 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
46.47% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

Trusted by creators worldwide

Lorem ipsum dolor sit amet consect adipisicing possimus.

Creators on the platform
8,000+
Flat platform fee
3%
Uptime guarantee
99.9%
Paid out to creators
$70M

Become premium

To continue providing you with the best possible experience and support, we offer a Premium subscription. This subscription is essential for accessing advanced features and ensuring that we can deliver high-quality services tailored to your needs

Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Jayce
?
Malphite
2.33KDA0.60
0.23%Kill Participation0.30%
9Vision Score6
12,277Damage Dealt11,956
28Max CS Advantage3
62CS in First 10 Minutes39

Minions have varying gold values depending on their type, and the CS gap results in an approximate 442 gold in your favor.

You could use this early advantage to purchase items like:

?
?
?
1Max Level Lead1
Blue28,185G
Difference+10,283G
Red38,468G
?
5,615G
?
5,881G
?
5,524G
?
5,853G
?
5,312G
1,795G
1,590G
4,135G
2,622G
141G
7,410G
?
7,471G
?
9,659G
?
8,475G
?
5,453G
?